Hello, my name is
Jason Siow Zhi Xuan
Video Game Producer - Development
- jasonsiowzx@outlook.com
- +65 97467403
- in/jason-siow
- Resume Download
About me
I am an enthusiastic producer based in Singapore, with an interest in all forms of media, from novels to films, manga to anime.
I’m someone who enjoys gaming and reading and I am currently a Mobile Game Producer.
I enjoy being a producer as it offers a wide variety of challenges, compared to the more singular tasks that other disciplines will encounter. Such challenges can be both technical and interpersonal; in the projects I’ve managed thus far, I would often find myself ensuring my team’s mental well-being in addition to the more technical side of things.
I believe that the best producers are enablers – those who enable their team to perform at peak efficiency by allowing them to focus fully on crafting the best product while being able to ensure that they perform beyond expectations and meet deadlines.
As the modern world involves rapid changes and development, where constant improvement and iteration is necessary, the most essential trait which a Producer would need is to be flexible and possess the ability to succinctly convey the various requirements of the Product to the team.
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I am available to contact regarding any further information or even to chat further about areas of mutual interest.
My Experience
Producer
Halfbrick Pty Ltd
Jun 2022 - Present
Game Production:
- Managed the overall high-level planning of the Jetpack Joyride project by working with the Product Manager to establish high level quarterly & yearly goals that aligns with the company objectives, and to ensure each goal is met.
- Provided bi-weekly updates on Project Status via Company-wide meeting, and managed expectations of Stakeholders.
- Facilitated sprint ceremonies (Sprint Planning, Reviews, Retrospectives) to ensure that sprint goals are outlined and met.
- Worked with the team to help define and break down tasks (Acceptance Criteria, Story Outcome), highlight dependencies and schedule work.
- Negotiated and provided pragmatic solutions to cross-discipline challenges to ensure that development does not stall.
- Maintained high team morale/health by encouraging sustainable work habits within the team and engaging with the team on a weekly basis through routine One-on-Ones meeting.
- Established a backlog of both internal and external features and tasks – from requirements gathering to proposing a priority to work on these features or tasks based on product needs.
- Drew upon personal experience to determine best approach for task completion with an emphasis on reducing cycles of iteration and churn.
- Demonstrated ability to work both autonomously and collaboratively in a fully remote environment while maintaining high standards of excellence.
Game Development:
- Handled the event set up for new or re-run content releases in Jetpack Joyride.
- Handled end-to-end submission process for Jetpack Joyride on both Google Play Store and Apple App Store.
- Participated in, and eventually led, the creation of new experiments to drive IAP conversion rates, ARPDAU, and daily retention rates up while maintaining product quality.
Associate Producer
Gumi Asia Inc
Aug 2021 - Apr 2022
Game Development:
- Provided weekly updates to Management on project status and managed expectation of Stakeholders.
- Managed the porting of FFBE JP to FFBE GL as well as the development of new game features and updates from concept to live online operations to ensure that ported features meet all acceptance criteria, as well as ensuring that all required assets are produced, and localized with sufficient lead time.
- Established internal processes which streamlined communication & improved collaboration between 3 different department previously working independently of each other.
- Directed the day-to-day operations of the team to ensure all deadlines are being met and alleviating dependencies that blocks development through leading daily scrums and test cases reviews.
- Established a backlog of both internal and external features and tasks – from requirements gathering to proposing a priority to work on these features or tasks based on live operational needs.
- Collaborated with Management to establish GDPR compliance procedures.
Game Operations (Supervisory Capacity)
- Coordinating the scheduling and usage of internal development environments to ensure minimal unplanned disruptions between on-going operations needs and future task developments.
- Acted as the secondary point of contact for live incident and urgent issues to support the Producer throughout the resolution cycle from investigations to proper resolution of the issues in Production environment.